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The starting point of the game, and Tanner's home town, Miami is a beautiful environment that allows peaceful relaxation at it's gorgeous beaches and calm town. This is the base of operations during the first part of the game, and is where the beginning of Driv3r starts off. All characters encountered, and Tanner himself, speak with American-style English dialects in this location.

The second of the three areas in Driv3r, Tanner goes to this French city after all of the missions in Miami have been completed.

A different variety of vehicles are available, and all NPCs encountered that are not relative to the story or that are enemies all speak a French dialect. The final city that Tanner visits, this is the first and last city seen at the beginning and the end of the game, respectively.

It is part of the opening credits and is the locale of the hospital at the end of the game. Every NPC that is either an enemy or a bystander speaks with a Turkish dialect in this location.

There are a unique set of vehicles in this area as well, as with Nice and Miami. Undercover is basically "mission mode" and consists of different missions and tasks, mostly involved with assassinations of rivals, police chases and driving around to places, taking place in 3 cities, Miami, Florida , Nice, France and Istanbul, Turkey.

The user starts off in Miami at the players seaside house and has to drive to the police station and do target practice in the station. Take A Ride mode is a simple free roam with no tasks or missions to complete. The player first chooses a car, boat, motorcycle, bus or truck. They then pick the time of day, the weather, and whether the police will be patrolling or not.

They then pick a start point out of the ones available. They are then all on their own to explore the cities and other things. The vehicles are modeled after real life vehicles and are designated to behave as such. For example, bullet holes appear when a car is shot, vehicles only take significant damage when the engine is hit, rims of blown tires screech against the curb, and individual pieces of the car can be shot out or can fall out after taking damage.

If the engine is shot once it is overheated, the smoke turns black, the engine catches fire, and eventually explodes. The weapons in the game are fictious. Each weapons' firing range and rate vary depending on their type. When the game starts in Take A Ride mode, Tanner is only equipped with one weapon. Other weapons can be claimed by seizing them from police and armed civilians who have been killed, or from hideouts or safehouses.

Pedestrians will flee if they see a gun or hear a gunshot and even runs out of the way if they almost been run over by vehicles. Weapons vary from pistols to grenade launchers. The PC version of the game has an extra mission called "The Hit". Experience 10 different addictive multi-player modes, including 6 on-line modes where the SHIFT feature allows players to be anywhere at any time. Ram, tail and overtake your friends in offline split-screen or online modes.

Record your best stunts and chases with the Director replay mode to edit and share your movies. An innovative gameplay feature enables players to seamlessly SHIFT between over licensed muscle and super cars to keep them constantly in the heart of the action. All Rights Reserved. Wii and the Wii logo are trademarks of Nintendo. The Tag game mode is similar to regular tag, but in reverse. All the players are trying to "tag," or hit, one player.

Once they are hit, the person who tagged them is now it. Online Multiplayer also has experience points. See: Vehicles in Driver: San Francisco for a list of licensed cars.

The Wii version of the game does not include the "Shift" mechanic but allows players to use guns while driving. All weapons can be upgraded in the following categories, Clip size, reload speed, and damage.

There is a maximum of four levels for each upgrade. Upgrade points can be earned by doing various tricks and earning awards around the city. A new feature for the Wii is the localized multi-player, a second player may take control of the gun or, if they desire, can connect a DS system through download play. The DS device can be used to make road blocks, look for police and buy player 1 some more time through playing various mini games. The player is also able to play as two other characters besides Tanner: Solomon Caine and Tobias Jones.

Driver San Francisco packs a lot of HD-spectacular Tanner's missions and sub-mission that can make a city better and help people in need for their one reason. This game has 7 chapters which you take the lead for finding Jericho and taking him down. But when one accident happens, when Tanner chases Jericho for his last breath, Tanner was in a coma when a truck hits them with Jones.

So, all 7 chapters was in Tanner's imagination in San Francisco, knowing the situation of himself and following the paths of Jericho, building a diversion to detonate the whole city in real life after Tanner's coma. See also: Missions for a whole missions in city. The game has been in development for around five years. A new game in the series was confirmed to be in production at the Tokyo Game Show when Sony announced a list of that would be released on the PlayStation 3.

Ubisoft later confirmed a new game in the series after acquiring the series from Atari. In June , the BBC conducted reports on the computer game industry, among those reports were in-game, and development footage of the next Driver game. On January , it was confirmed that a new Driver game was in development and due for release in Ubisoft's fiscal year ending in March On April 23, , Ubisoft registered the domain driversanfranciscogame.

On May 27, , Ubisoft confirmed that the next installment in the Driver series would appear on E3 , along with other games. On 7 June , Ubisoft released a teaser website containing a live action trailer, resembling the first mission of the original Driver game, along with a countdown for Ubisoft's E3 conference. Ubisoft also created the game's Facebook page, which upon clicking in the "Like" button, opens a slightly different version of the trailer, showing a Californian driver license of John Tanner.

Ubisoft officially announced the game on their E3 conference. On November 12, the game has been delayed and is set to be released in FY , which is between March 31, and the same date in Reflections founder and series creator Martin Edmondson, returned to Reflections after he temporarily left the game industry in The game was developed by five Ubisoft studios with Reflections as the lead, and four other developers: Vancouver, Kiev, Shanghai and Montreal.

Ubisoft released a free DLC, with 12 new routes for all online modes on September On July 15, Ubisoft announced that all of their future games with online functionality would require 'Uplay Passport' online pass. Driver: San Francisco would be the first in line to utilize this feature. However, due to misprinted codes, which left players who bought new copies of the game unable to play online, the online pass was waived for the Xbox version.

The game's audio was mixed at Pinewood Studios, which is known for the James Bond film franchise. The game will include 60 licensed songs, an original score from Marc Canham along with a new version of the Driver theme by Canham. On August 30 the soundtrack was confirmed with 76 songs with genres like funk, hip hop, Electronic, alternative rock and hard rock with artists like Aretha Franklin, Dr. Tanner and Jones pursue the prison van, now controlled by Jericho, though are eventually ambushed in an alleyway by Jericho.

Using the superior bulk of the prison van, he slams into Tanner's Dodge Challenger, and forces it into a road, where it suffers severe damage and Tanner is put into a coma.

Initially, Tanner himself is not aware that he is in a coma, believing he has simply gained some incredible abilities. He does not realise that he is in a coma for a large amount of the story, though in this dream world he is able to manipulate cars in a manner that other people could not. The game takes place in Tanner's mind, and he pursues Jericho's syndicate as they perform various criminal actions. This ranges from the theft of a large amount of platinum to a small number of classic automobiles.

It is shown at the end of the game that Tanner has regained consciousness, and that the world he saw in his mind was based on the news reports he heard from the television in his hospital ward. As was mentioned in the story, Tanner ends up in a coma. This has given him an ability called "Shift," which slows time and allow the player to select a nearby car, which they then take over.

The developers wanted to bring the game back to its roots, and this meant removing the on-foot gameplay in order to focus on the driving. As Tanner shifts into different cars he will be able to take on different missions. NPCs who might be passengers in the car all have thousands of recorded lines of dialogue. Missions vary from ones related to the story, to humorous side missions such as helping a troubled teenager with their angry driving school teacher.

The Shift ability upgrades during the game, from initially allowing a street view, to a block view and eventually allowing them to teleport to the other side of town.



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